Students study 300 hours of PDHPE over Years 7 – 10, in each of the years.
They learn to:
- think critically, solve problems and make informed decisions on health, safety, wellbeing and physical activity
- explore issues that impact the health, safety and wellbeing of themselves and others
- participate in movement experiences that are regular, varied, purposeful, challenging and enjoyable.
Stage 4 PDHPE – Years 7 and 8
All students undertake a course of study involving both theory and practical units of work. During Stage 4 students complete three lessons of PDHPE per fortnightly cycle.
Theory units cover content on issues such as making positive health choices, lifelong individual health, relationships, health hazards in the community, sexual health and mental health and well-being.
Practical units will cover a range of physical activities aimed at building physical literacy. These include: fundamental movement skills, athletics, indigenous dance and target games.
Stage 5 PDHPE – Years 9 and 10
All students undertake a course of study involving both theory and practical units of work. During Stage 5 students complete four lessons of PDHPE per fortnightly cycle, two theory session and two practical lessons.
Theory units cover content on issues such as sexual health, legal and illegal drug use, positive body image, cyber safety, mental health and lifestyle health issues.
Year 9 students will also complete four Learning Journeys sessions focusing on building students' knowledge and capacity to make future decisions in regards to education, career, renting/buying, tax and income.
Practical units cover a range of physical activities aimed at building physical literacy. These include: fitness, rhythmic gymnastics, athletics, bio-mechanics, initiative, net, invasion and target games.
NEO Games and Sport
NEO Games and Sport is a school developed elective course available to students in years 8, 9 and 10. It supports students to develop their leadership, communication, teamwork, adaptability and creative thinking skills, with the aim of applying these skills to the creation, coordination and implementation of an original game/sport during the whole-school Live It Create It Festival.